Serious Games/Jeux Serieux Canada - Workshop and Symposium
Canada is an emerging presence in game development, and has a significant
population of tool development enterprises as well. The newly formed
Serious Games Canada organization proposes to also demonstrate excellence
in the emerging field of Serious Games. Serious Game Development
is concerned with the design and construction of digital games for
purposes in addition to entertainment. These purposes include:
education and training, health care, safety and emergency measures,
public policy, environmental support, energy, and business development.
The Serious Games Canada Symposium invites all interested parties,
including commercial and non-profit developers, clients, government
and non-government agencies, reserachers and students to meet in
Montreal and share their knowledge with each other and the world.
The Serious Games/Jeux Serieux Canada Workshop and Symposium will be held
November 27-28, 2007 in Montreal Quebec in conjunction with the Montreal
International Games Summit.
The conference aims to create a multi-disciplinary forum where actors from
academia, industry and a multitude of end-user organizations come together
to share experiences, ideas and knowledge. In addition to the main
conference we will organize a young scientist workshop for doctoral
students. The young scientist workshop will consist of theme introductions of
experts on the conference topics as well as the presentations of young
scientists on their research.
Call for Submissions
We are now inviting proposals for:
Research papers (25 minutes, 6 pages)
Developer walk-though presentations (20 minutes, 2 pages)
Short papers (poster + 3-4 pages)
Student presentations (4 pages and 15 minutes)
Game demonstrations (1 page, short video and a 2 hour demo).
All submissions
will go through peer review. The themes of the conference inlcude, but
are not limited to:
The use of games and game-based environments for:
- training
- learning
- health information,
- medical treatment
- sports and exercise
- coaching
- social awareness
- public policy
- emergency response.
Subjects specifically related to design and development of serious games,
including:
- game programming and design
- production and marketing issues
- video and animation
- narrative (especially non-linear narrative)
- game creation teams
- evaluation and assessment
- interfaces
- User-centered design
- business issues
- business models of serious games
- legal matters
- intellectual property
- advertising
- product placement
- ethics
Also:
- Art and music for serious games
- multiplayer environments
- virtual reality
- artificially intelligent players (NPCs)
- games as theatre
- interaction
Presentations will add time for discussions.
SUBMISSION INSTRUCTIONS
To submit a proposal for the SGC Symposium, please send the following
information:
1. A text file including:
• Title
• Type of proposal (full paper, short paper, walk-through, student presentation, game demo)
• Name of authors & affiliation
• Contact information (name, address, telephone, email)
• Abstract: 3 pages maximum, including figures and references.
• Biography of each author (200 words max & URL)
2. A PDF containing the extended abstract with no author identification.
Papers should be formatted according to the
IEEE Format.
All submissions should be sent by Email to jparker@ucalgary.ca
IMPORTANT INFORMATION
Conference venue: Palais des Congres, Montreal Canada
Dates: November 27-28, 2007
Conference website: http://www.ucalgary.ca/~jparker/seriousgames/summit
IMPORTANT DATES
Abstract Submission Deadline: September 15, 2007
Notification: October 15, 2007
Full Article Submission Deadline: November 5th 2007
Conference dates: November 27th to 28th 2007
For additional information, contact
Jim Parker.
Program Committee
Conference Chair - J. R. Parker, University of Calgary
National Educational Liasion Philip Varghese (UBC) and Dan Seneker (Queen's University)
Jeffrey Bardzell, School of Informatics, Indiana University.
Shaowen Bardzell, School of Informatics, Indiana University.
Katrin Becker, Educational Technology, University of Calgary.
Deborah Black, Saskatchewan Interactive, Saskatoon.
Beth A Dillon, Simon Fraser University, Interactive Arts and Technology.
Susan Gold, Garage Games
Stephen Jacobs, Information Technology, Rochester Institute of Technology
Mark James, Radical Entertainment, Vancouver B.C.
Jennifer Jenseon, York University, Toronto.
Bill Kapralos, Faculty of Business and Information Technology, University of Ontario.
Michael J. Katchabaw, Computer Science, University of Western Ontario.
Larry Katz, Kinesiology, University of Calgary.
Gail Kopp, Education, University of Calgary.
Richard Levy, Environmental Design, University of Calgary.
Kevin McNulty, Terris-Hill Productions, Edmonton, Alberta.
John Nordlinger, Microsoft Research, Redmond, WA.
Andy Phelps, Information Technology, Rochester Institute of Technology
Sarah Sniderman, Silverspaces, Westmount, Quebec.
Kenton White, Distil Interactive, Ottawa, Ontario.
Copyright © 2007 MinkHollow Studio.