| >> Research |
Educational Gaming:
Game playing has become a defining feature of the younger generation of learners. My research in this area focuses on how to harness the power of digital gaming & web 2.0 tools.
Technology, Math and Science
Cyber Bullying
The use of communications technologies to threaten, abuse or intimidate peers – cyberbullying – is of growing concern. My research focuses on the ethical use of technology in schools and beyond toward the prevention of cyberbullying.
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